Publications
50 papers
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2026

Signals of AI Hallucination: Designing Hallucination-Aware Cues for Embodied Conversational Agents in VR
IEEE Transactions on Visualization and Computer Graphics (ISMAR 2026)

Context When Needed, Digits When Useful: Balancing Memorability and Efficiency in Virtual Reality Authentication
Proceedings of the 32nd ACM Symposium on Virtual Reality Software and Technology (VRST 2026)

How Does Gamification Affect Virtual Reality Nature Experience?
ACM Transactions on Applied Perception (TAP)

Effects of Field-of-View Restriction and Peripheral Teleportation on Path Integration during Virtual Locomotion
IEEE Transactions on Visualization and Computer Graphics (ISMAR 2026)



Using an MR-Based Teacher Orchestration Tool in AI-Supported K-12 Classrooms
Short Paper Proceedings of AIED 2026

Child-Involved Group Prioritization: Effects of Group Composition on Experience, Participation Level, and Interaction
Short Paper Proceedings of IDC 2026

SpatialPrompt: XR-Based Spatial Intent Expression as Executable Constraints for AI Generative 3D Design
Poster Proceedings of DIS 2026



Playground+: an AI-MR System for Adaptable Open-Ended Family Physical Activity Play
Extended Abstract Proceedings of CHI 2026

Understanding Prompt Construction and Interaction Challenges in LLM-Based Multi-Robot Systems for Spatial Tasks
Extended Abstract Proceedings of CHI 2026


“We Care More About What It Does”: Priorities and Responsibilities in VR for Children and Families
IEEE Transactions on Visualization and Computer Graphics (IEEE VR 2026)


CollabPEAS: A Collaborative VR System for Learning AI Agent Design Through the PEAS Framework
Extended Abstract Proceedings of CSCW 2026
2025

GenLARP: Enabling Immersive Live Action Role-Play through LLM-Generated Worlds and Characters
Poster Proceedings of ISMAR 2025

From Tool to Partner: Exploring the Roles of Embodiment on AI Agent in Pair Programming Best Paper Honorable Mention
VL/HCC '25: The IEEE Symposium on Visual Languages and Human-Centric Computing

Who to Help? A Time-Slice Analysis of K-12 Teachers' Decisions in Classes with AI-Supported Tutoring
EDM '25: International Conference on Educational Data Mining

Jump, Stop, Jump Again: Exploring AI-Supported Physical Activity Play at Home with Parents and Children
Work-in-Progress at CHI PLAY 2025

Stakeholder-Informed Prioritization (SIP): A Technique for Quickly Gauging Research and Design Priorities
IDC '25: Proceedings of the 24th Interaction Design and Children

Exploring Privacy Challenges in Using Volumetric Video for Educational VR
Poster Proceedings of MobiHoc 2025

An Exploratory Study of Using Interactive Volumetric Video in VR for Embodied Learning
ICLS '25: The International Conference of the Learning Sciences


Chameleon: Unobtrusive Substitution of Real-World Obstacles in VR with Risk-Level-Aware Adaptation
Extended Abstract Proceedings of CHI 2025

Assessing Disparities in Hybrid and Online-Only Local Support Communities
CSCW '25: Proceedings of the ACM on Human-Computer Interaction

They All Look Mad with Each Other!: Understanding the Needs and Preferences of Children and Parents in AI-Generated Images for Stories
International Journal of Child-Computer Interaction
2024

Designing Collaborative Technology for Intergenerational Social Play over Distance
CSCW '24: The ACM Conference on Computer-Supported Cooperative Work and Social Computing

Field Trial of a Tablet-based AR System for Intergenerational Connections through Remote Reading DEI Recognition
CSCW '24: The ACM Conference on Computer-Supported Cooperative Work and Social Computing

Towards Responsible Use of Large Multi-modal AI to Analyze Human Social Behaviors
CSCW '24: Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social Computing

HoloClass: Enhancing VR Classroom with Live Volumetric Video Streaming
Poster Proceedings of UIST 2024

SenseBot: Leveraging Embodied Asymmetric Interaction and Social Robotic to Enhance Intergenerational Communication
Poster Proceedings of UIST 2024

Is Your Family Ready for VR? Ethical Concerns and Considerations in Children's VR Usage Best Paper Honorable Mention
IDC '24: Proceedings of the 2024 ACM Interaction Design and Children Conference

Interaction Forms of Collaborative VR Video Learning: An Exploratory Study
CSCL '24: Proceedings of the 17th International Conference on Computer-Supported Collaborative Learning

Methods for Family-Centered Design: Bridging the Gap Between Research and Practice
CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing Systems

Virtual Reality, Real Pedagogy: A Contextual Inquiry of Instructor Practices with VR Video
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems

EK-Chess: Chess Learning System Based on Top-Level Chess Expert Knowledge Graph
International Journal of Human-Computer Interaction
2023

CoAR-Maze: Empowering Children's Collaborative Tangible Programming in Augmented Reality
CCF Transactions on Pervasive Computing and Interaction

Ethics of Emerging Communication and Collaboration Technologies for Children
CSCW '23: Companion Publication of the 2023 Conference on Computer Supported Cooperative Work and Social Computing

MagicCloth: Protect User Privacy in AR Streaming
MIC '23: Proceedings of the 1st ACM Workshop on Mobile Immersive Computing

Exploring Embodied Approaches for Large Age Gap Sibling Communication through Technology Probes
Poster Proceedings of IDC 2023

Shape of Music: AR-based Tangible Programming Tool for Music Visualization
Poster Proceedings of IDC 2023

Less Can Be More: Exploring Population Rating Dispositions with Partitioned Models in Recommender Systems
UMAP '23: Adjunct Proceedings of the 31st ACM Conference on User Modeling, Adaptation and Personalization

Collaborative Online Learning with VR Video: Roles of Collaborative Tools and Shared Video Control
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems

Socio-technical Opportunities in Long-Distance Communication Between the Siblings with a Large Age Difference Best Paper Honorable Mention
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems

Volumivive: An Authoring System for Adding Interactivity to Volumetric Video
Poster Proceedings of IEEE VR 2023

"Be a Lighting Programmer": Supporting Children Collaborative Learning through Tangible Programming System
IJHCI '23: International Journal of Human-Computer Interaction
2022

How Will VR Enter University Classrooms? Multi-stakeholders Investigation of VR in Higher Education
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems

